Player_SetAbilityAvailability(World_GetPlayerAt(i), BP_GetAbilityBlueprint(abp), ITEM_REMOVED)Īlternatively you can also obtain this code from this url. Player_SetSquadProductionAvailability(World_GetPlayerAt(i), sbp, ITEM_REMOVED)įor key, abp in ipairs(_vehicleAbilities) do If Entity_IsOfType(entity, "vehicle") and not Entity_IsOfType(entity, "team_weapon") then This mod pretty much removes vehicles from doctrines and base structures. Infantry only mod 0.8 Vehicle Skin 3.41mb Tomarces Skinpack v1 Vehicle Skin. Small rework of the CMP truck texture, used in several mods. These skins only change the appearance of the vehicle. Local squad = Squad_CreateAndSpawnToward(sbp, World_GetPlayerAt(1), 1, pos, pos) SkinsPack 1.1 - Company of Heroes Steam Version - All units Allies, Commonwealth, Axis and. If string.find(BP_GetName(sbp), _sbp.name) then Skip problematic squads (pak creates splats, panzer_iii causes an error due to not existing yet) If your coh is installed elsewhere or if you play a DVD version (mod is compatible 2.602) change accordingly the installation path. It will target usual steam installation path. It will not interfere with blitzkrieg or any other mod. "mechanized_grenadier_group", "supply_truck", "tiger_tank", "mortar_halftrack", "elefant_unlock", "tiger_tank_ace", "stug_short_barrel", "stug_iii_e", "armor_commander", blitzkrieg infantry only standalone mod Realeased here it is a 800 Mo standalone mod.
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